Cycle Of Tyrfing
A downloadable game
Steam Green Light : http://steamcommunity.com/sharedfiles/filedetails/...
PRODUCTION - Cycle of Tyrfing is about 6-7 months from being completed (assuming things go according to plan of course) I am looking for a select group to test the prototype and provide feedback.
INTRODUCTION-
Cycle of Tyring is a Rogue-Like Action platformer heavily inspired by Metroid and Castlevania. Each playthrough is different, and the world you play in will never be the same twice.
The expansive world is generated as you play, and because of the sheer size, there is a lot of room for exploration.
In fact, a given playthrough will have many possible routes. Of course some routes may be inaccessible
unless you have the right abilities/magic/weapon.
Destroying enemies yields the potential for your character to grow, through building stats, or gaining new weapons or abilities, you, the player will have to choose your way ahead.
The enemies are unruly, ranging from swarms of killer flies, to giants several stories tall.
You may choose to confront these enemies head on, or to perhaps take an alternate route. Sometimes it is more wise to do the latter as unprepared players will be greeted often by the game over screen.
GAMEPLAY – The features listed below are in the game's prototype -
Gameplay Mechanics
- Sword Combat- Using Tyrfing is the simplest way to dispatch enemies and certainly the most cost effective. It is also the most risky as it requires getting up close to enemies, which isn't always a good idea.
Secondary Weapons - At the cost of Magic, you can spawn smaller secondary weapons. These weapons allow you to handle enemies in different ways
Releasing Elements – Additionally, magic can be used to perform more devastating 'Release' attacks.
Synergy – Release attacks can combine with secondary weapons to increase their destructive capabilities.
Coloured Souls - You can carry the souls taken from fallen enemies. These souls unlock new abilities, such as double jumping, levitation, rapid magic regeneration, immunity to poison and much more.
PREMISE -
Story -
The story is loosely adapted from the collection of Norse Legends of the same name.
The story, and by extension gameplay focuses heavily on Hervor, the daughter of Angantyr who claims the sword "Tyrfing" from her fallen father.
In a quest to redeem her bloodline after her father's disappearance she is lead by a demonic figure called Fyuljir to Hel to learn the circumstances of Angantyrs disappearance.
Tyrfing grants its owner superhuman strength and stamina.
Tyrfing can harness elemental forces, and absorb the essence of the fallen giving its owner even greater power.
But the cost of that power is heavy, and not just to the wielder.
Status | In development |
Publisher | |
Release date | Jun 15, 2016 |
Author | demonsword |
Genre | Action |
Tags | Action-Adventure, Dark Fantasy, Metroidvania, Roguelike, synergy |
Average session | About an hour |
Languages | English |
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